<?xml version="1.0" encoding="UTF-8"?>
<viper xmlns="http://lamp.cfar.umd.edu/viper#" xmlns:data="http://lamp.cfar.umd.edu/viperdata#">
<!-- Config file created by Visor -->
<!-- Date : 5/21/2012 2:01:53 AM - Version: 1.0  -->
<config>
<descriptor name="Information" type="FILE">
<attribute dynamic="false" name="SOURCETYPE" type="http://lamp.cfar.umd.edu/viperdata#lvalue">
<data:lvalue-possibles>
<data:lvalue-enum value="SEQUENCE"/>
<data:lvalue-enum value="FRAMES"/>
</data:lvalue-possibles>
</attribute>
<attribute dynamic="false" name="VISORID" type="dvalue"/>
<attribute dynamic="false" name="NUMFRAMES" type="dvalue"/>
<attribute dynamic="false" name="FRAMERATE" type="fvalue"/>
<attribute dynamic="false" name="H-FRAME-SIZE" type="dvalue"/>
<attribute dynamic="false" name="V-FRAME-SIZE" type="dvalue"/>
<attribute dynamic="false" name="CAMERATYPE" type="svalue"/>
<attribute dynamic="false" name="CameraDescription" type="svalue"/>
<attribute dynamic="false" name="Infrared" type="fvalue"/>
<attribute dynamic="false" name="Omnidirectional" type="fvalue"/>
<attribute dynamic="false" name="CameraMotion" type="fvalue"/>
<attribute dynamic="false" name="ConstrainedMotion" type="fvalue"/>
<attribute dynamic="false" name="CameraCalibration" type="svalue"/>
</descriptor>
<descriptor name="Person" type="OBJECT">
<attribute name="Position_BBOX" type="bbox" dynamic="true"/>
<attribute name="PositionBar" type="point" dynamic="true"/>
<attribute name="Contour" type="polygon" dynamic="true"/>
<attribute name="IDPerson" type="dvalue" dynamic="false"/>
<attribute name="RealHeight" type="fvalue" dynamic="false"/>
<attribute name="PersonName" type="svalue" dynamic="false"/>
<attribute name="FeetPosition" type="point" dynamic="true"/>
<attribute name="HeadPosition" type="point" dynamic="true"/>
<attribute name="ObjectMaskFileName_CVC" type="svalue" dynamic="true"/>
<attribute name="Position_Ellipse" type="obox" dynamic="true"/>
<attribute name="Position_wrtFrame" type="lvalue" dynamic="true">
<data:lvalue-possibles>
<data:lvalue-enum value='Inside' />
<data:lvalue-enum value='Touching_Borders' />
<data:lvalue-enum value='Touching_Borders_Minor' />
<data:lvalue-enum value='Touching_Major' />
</data:lvalue-possibles>
</attribute>

<attribute name="VisibilityDegree" type="lvalue" dynamic="true">
<data:lvalue-possibles>
<data:lvalue-enum value='100_NotOccluded' />
<data:lvalue-enum value='66_SlightlyOccluded' />
<data:lvalue-enum value='33_HeavilyOccluded' />
</data:lvalue-possibles>
</attribute>

<attribute name="CR_People_crying" type="fvalue" dynamic="false"/>
<attribute name="CR_Female_person" type="fvalue" dynamic="false"/>
<attribute name="CR_Male_person" type="fvalue" dynamic="false"/>
<attribute name="CR_Civilian_person" type="fvalue" dynamic="false"/>
<attribute name="CR_Armed_person" type="fvalue" dynamic="false"/>
<attribute name="CR_Firefighter" type="fvalue" dynamic="false"/>
<attribute name="CR_Guard" type="fvalue" dynamic="false"/>
<attribute name="CR_Fighter_combat" type="fvalue" dynamic="false"/>
<attribute name="CR_Individual" type="fvalue" dynamic="false"/>
<attribute name="CR_Adult" type="fvalue" dynamic="false"/>
<attribute name="CR_Agent" type="fvalue" dynamic="false"/>
<attribute name="CR_Boy" type="fvalue" dynamic="false"/>
<attribute name="CR_Girl" type="fvalue" dynamic="false"/>
<attribute name="CR_Dead_Bodies" type="fvalue" dynamic="false"/>
<attribute name="CR_Ground_combat" type="fvalue" dynamic="false"/>
<attribute name="CR_Police_private_security_personnel" type="fvalue" dynamic="false"/>
<attribute name="CR_Prisoner" type="fvalue" dynamic="false"/>
<attribute name="CR_Baby" type="fvalue" dynamic="false"/>
<attribute name="CR_Dark-skinned_people" type="fvalue" dynamic="false"/>
<attribute name="CR_Child" type="fvalue" dynamic="false"/>
<attribute name="CR_Medical_personnel" type="fvalue" dynamic="false"/>
<attribute name="CR_Old_people" type="fvalue" dynamic="false"/>
<attribute name="CR_Single_person" type="fvalue" dynamic="false"/>
<attribute name="CR_Soldiers" type="fvalue" dynamic="false"/>
<attribute name="CR_Aggressor" type="fvalue" dynamic="false"/>
<attribute name="CR_Launcher" type="fvalue" dynamic="false"/>
<attribute name="CR_Men_in_women_s_clothing" type="fvalue" dynamic="false"/>
<attribute name="CR_Motorcyclist" type="fvalue" dynamic="false"/>
<attribute name="CR_People_with_disabilities" type="fvalue" dynamic="false"/>
<attribute name="CR_Prostitute" type="fvalue" dynamic="false"/>
<attribute name="CR_Rioter" type="fvalue" dynamic="false"/>
<attribute name="CR_Terrorist" type="fvalue" dynamic="false"/>
<attribute name="CR_Traffic_cop" type="fvalue" dynamic="false"/>
<attribute name="CR_Vandal" type="fvalue" dynamic="false"/>
<attribute name="CR_Police/security" type="fvalue" dynamic="false"/>
<attribute name="CR_Asian_people" type="fvalue" dynamic="false"/>
<attribute name="CR_Backpackers" type="fvalue" dynamic="false"/>
<attribute name="CR_Beggar" type="fvalue" dynamic="false"/>
<attribute name="CR_Caucasians" type="fvalue" dynamic="false"/>
<attribute name="CR_Glasses" type="fvalue" dynamic="false"/>
<attribute name="CR_Hispanic_person" type="fvalue" dynamic="false"/>
<attribute name="CR_Indian_person" type="fvalue" dynamic="false"/>
<attribute name="CR_Infants" type="fvalue" dynamic="false"/>
<attribute name="CR_Street_vendor" type="fvalue" dynamic="false"/>
<attribute name="CR_Sunglasses" type="fvalue" dynamic="false"/>
<attribute name="CR_Whole_Person" type="fvalue" dynamic="false"/>
<attribute name="CR_Dangerous" type="fvalue" dynamic="false"/>
<attribute name="CR_Intruder" type="fvalue" dynamic="false"/>
<attribute name="CR_FrequentVisitor" type="fvalue" dynamic="false"/>
</descriptor>
<descriptor name="Bodypart" type="OBJECT">
<attribute name="Position_BBOX" type="bbox" dynamic="true"/>
<attribute name="PositionBar" type="point" dynamic="true"/>
<attribute name="Contour" type="polygon" dynamic="true"/>
<attribute name="IDPerson" type="dvalue" dynamic="false"/>
<attribute name="Owner_ID" type="dvalue" dynamic="false"/>
<attribute name="Position_Ellipse" type="obox" dynamic="true"/>
<attribute name="FaceTilt" type="lvalue" dynamic="true">
<data:lvalue-possibles>
<data:lvalue-enum value='0_front' />
<data:lvalue-enum value='30' />
<data:lvalue-enum value='60' />
<data:lvalue-enum value='90_side' />
<data:lvalue-enum value='180_rear' />
</data:lvalue-possibles>
</attribute>

<attribute name="Side" type="dvalue" dynamic="false"/>
<attribute name="CR_Head_and_shoulder" type="fvalue" dynamic="false"/>
<attribute name="CR_Hand" type="fvalue" dynamic="false"/>
<attribute name="CR_Face" type="fvalue" dynamic="false"/>
<attribute name="CR_Noses" type="fvalue" dynamic="false"/>
<attribute name="CR_Trunk" type="fvalue" dynamic="false"/>
<attribute name="CR_Leg" type="fvalue" dynamic="false"/>
<attribute name="CR_Body_parts" type="fvalue" dynamic="false"/>
</descriptor>
<descriptor name="Group_of_people" type="OBJECT">
<attribute name="Position_BBOX" type="bbox" dynamic="true"/>
<attribute name="PositionBar" type="point" dynamic="true"/>
<attribute name="Contour" type="polygon" dynamic="true"/>
<attribute name="IDGroup" type="dvalue" dynamic="false"/>
<attribute name="NumberOfPeople" type="dvalue" dynamic="true"/>
<attribute name="CR_Crowd" type="fvalue" dynamic="false"/>
<attribute name="CR_Group" type="fvalue" dynamic="false"/>
<attribute name="CR__3_or_more_people" type="fvalue" dynamic="false"/>
<attribute name="CR_Criminals" type="fvalue" dynamic="false"/>
<attribute name="CR_Demonstrators" type="fvalue" dynamic="false"/>
<attribute name="CR_Firing_Squad" type="fvalue" dynamic="false"/>
<attribute name="CR_Large_group" type="fvalue" dynamic="false"/>
<attribute name="CR_More_than_1_person" type="fvalue" dynamic="false"/>
<attribute name="CR_Small_group" type="fvalue" dynamic="false"/>
<attribute name="CR_People" type="fvalue" dynamic="false"/>
<attribute name="CR_Protesters" type="fvalue" dynamic="false"/>
<attribute name="CR_Intruder" type="fvalue" dynamic="false"/>
</descriptor>
<descriptor name="Generic_event" type="OBJECT">
<attribute name="Description" type="svalue" dynamic="false"/>
<attribute name="EventDescription" type="svalue" dynamic="false"/>
<attribute name="CR_Car_crash" type="fvalue" dynamic="false"/>
<attribute name="CR_Bomber_bombing" type="fvalue" dynamic="false"/>
<attribute name="CR_Explosion_fire" type="fvalue" dynamic="false"/>
<attribute name="CR_Car_Racing" type="fvalue" dynamic="false"/>
<attribute name="CR_Accident" type="fvalue" dynamic="false"/>
<attribute name="CR_Explosion" type="fvalue" dynamic="false"/>
<attribute name="CR_Earthquake" type="fvalue" dynamic="false"/>
<attribute name="CR_Violence" type="fvalue" dynamic="false"/>
</descriptor>
<descriptor name="Action_by_a_person" type="OBJECT">
<attribute name="IDPerson" type="dvalue" dynamic="false"/>
<attribute name="Description" type="svalue" dynamic="false"/>
<attribute name="IDObject" type="dvalue" dynamic="false"/>
<attribute name="ActionDescription" type="svalue" dynamic="false"/>
<attribute name="CR_Running" type="fvalue" dynamic="false"/>
<attribute name="CR_Walking" type="fvalue" dynamic="false"/>
<attribute name="CR_Talking" type="fvalue" dynamic="false"/>
<attribute name="CR_Cheering" type="fvalue" dynamic="false"/>
<attribute name="CR_Greeting" type="fvalue" dynamic="false"/>
<attribute name="CR_Throwing" type="fvalue" dynamic="false"/>
<attribute name="CR_Shooting" type="fvalue" dynamic="false"/>
<attribute name="CR_Sitting" type="fvalue" dynamic="false"/>
<attribute name="CR_Standing" type="fvalue" dynamic="false"/>
<attribute name="CR_Abused_child" type="fvalue" dynamic="false"/>
<attribute name="CR_Abused_woman" type="fvalue" dynamic="false"/>
<attribute name="CR_Guarding" type="fvalue" dynamic="false"/>
<attribute name="CR_Cycling" type="fvalue" dynamic="false"/>
<attribute name="CR_Person_enters_object" type="fvalue" dynamic="false"/>
<attribute name="CR_Person_enters_area" type="fvalue" dynamic="false"/>
<attribute name="CR_Person_exits_object" type="fvalue" dynamic="false"/>
<attribute name="CR_Person_exits_area" type="fvalue" dynamic="false"/>
<attribute name="CR_Person_interacts_object" type="fvalue" dynamic="false"/>
<attribute name="CR_Person_takes_object" type="fvalue" dynamic="false"/>
<attribute name="CR_Person_leaves_object" type="fvalue" dynamic="false"/>
<attribute name="CR_Person_firing_weapon" type="fvalue" dynamic="false"/>
<attribute name="CR_Person_falls_down" type="fvalue" dynamic="false"/>
<attribute name="CR_Tying_shoe_laces" type="fvalue" dynamic="false"/>
<attribute name="CR_Taking_off_part_of_his/her_clothes" type="fvalue" dynamic="false"/>
<attribute name="CR_Drinking" type="fvalue" dynamic="false"/>
<attribute name="CR_Wearing_glasses" type="fvalue" dynamic="false"/>
<attribute name="CR_Jumping" type="fvalue" dynamic="false"/>
<attribute name="CR_Raising_up_an_arm" type="fvalue" dynamic="false"/>
<attribute name="CR_Oscillating" type="fvalue" dynamic="false"/>
<attribute name="CR_Person_enters_a_bilding" type="fvalue" dynamic="false"/>
<attribute name="CR_Person_exits_a_building" type="fvalue" dynamic="false"/>
<attribute name="CR_Walking_or_running" type="fvalue" dynamic="false"/>
<attribute name="CR_Intrusion" type="fvalue" dynamic="false"/>
<attribute name="CR_Start_To_Run" type="fvalue" dynamic="false"/>
<attribute name="CR_Stop_To_Run" type="fvalue" dynamic="false"/>
<attribute name="CR_ChangeSpeed_up" type="fvalue" dynamic="false"/>
<attribute name="CR_ChangeSpeed_down" type="fvalue" dynamic="false"/>
</descriptor>
<descriptor name="Fixed_object" type="OBJECT">
<attribute name="Position_BBOX" type="bbox" dynamic="true"/>
<attribute name="PositionBar" type="point" dynamic="true"/>
<attribute name="Contour" type="polygon" dynamic="true"/>
<attribute name="IDObject" type="dvalue" dynamic="false"/>
<attribute name="CR_Office" type="fvalue" dynamic="false"/>
<attribute name="CR_Windows" type="fvalue" dynamic="false"/>
<attribute name="CR_House" type="fvalue" dynamic="false"/>
<attribute name="CR_Building" type="fvalue" dynamic="false"/>
<attribute name="CR_Barge" type="fvalue" dynamic="false"/>
<attribute name="CR_Tower" type="fvalue" dynamic="false"/>
<attribute name="CR_Barrier" type="fvalue" dynamic="false"/>
<attribute name="CR_Chair" type="fvalue" dynamic="false"/>
<attribute name="CR_Church" type="fvalue" dynamic="false"/>
<attribute name="CR_Monument" type="fvalue" dynamic="false"/>
<attribute name="CR_Furniture" type="fvalue" dynamic="false"/>
<attribute name="CR_bench" type="fvalue" dynamic="false"/>
<attribute name="CR_Waste_bin" type="fvalue" dynamic="false"/>
<attribute name="CR_Table" type="fvalue" dynamic="false"/>
<attribute name="CR_Door" type="fvalue" dynamic="false"/>
<attribute name="CR_Board" type="fvalue" dynamic="false"/>
<attribute name="CR_Panel" type="fvalue" dynamic="false"/>
<attribute name="CR_Dangerous" type="fvalue" dynamic="false"/>
<attribute name="CR_Abandoned" type="fvalue" dynamic="false"/>
</descriptor>
<descriptor name="Action_by_group_of_people" type="OBJECT">
<attribute name="Description" type="svalue" dynamic="false"/>
<attribute name="ActionDescription" type="svalue" dynamic="false"/>
<attribute name="IDGroup" type="dvalue" dynamic="false"/>
<attribute name="CR_Handshaking" type="fvalue" dynamic="false"/>
<attribute name="CR_People_marching" type="fvalue" dynamic="false"/>
<attribute name="CR_Meeting" type="fvalue" dynamic="false"/>
<attribute name="CR_People_walking" type="fvalue" dynamic="false"/>
<attribute name="CR_Crowd_formation" type="fvalue" dynamic="false"/>
<attribute name="CR_Crowd_dispersal" type="fvalue" dynamic="false"/>
<attribute name="CR_People_aggregation" type="fvalue" dynamic="false"/>
<attribute name="CR_Mutual_occlusion" type="fvalue" dynamic="false"/>
<attribute name="CR_Walking_or_running" type="fvalue" dynamic="false"/>
<attribute name="CR_Hug" type="fvalue" dynamic="false"/>
<attribute name="CR_Quarrel" type="fvalue" dynamic="false"/>
<attribute name="CR_Fight" type="fvalue" dynamic="false"/>
<attribute name="CR_Intrusion" type="fvalue" dynamic="false"/>
<attribute name="CR_Start_To_Run" type="fvalue" dynamic="false"/>
<attribute name="CR_Stop_To_Run" type="fvalue" dynamic="false"/>
<attribute name="CR_ChangeSpeed_up" type="fvalue" dynamic="false"/>
<attribute name="CR_ChangeSpeed_down" type="fvalue" dynamic="false"/>
</descriptor>
<descriptor name="Location" type="CONTENT">
<attribute name="CR_Parade" type="fvalue" dynamic="false"/>
<attribute name="CR_Demonstration_or_protest" type="fvalue" dynamic="false"/>
<attribute name="CR_Riot" type="fvalue" dynamic="false"/>
<attribute name="CR_Celebration_or_party" type="fvalue" dynamic="false"/>
<attribute name="CR_Highway" type="fvalue" dynamic="false"/>
<attribute name="CR_Tunnel" type="fvalue" dynamic="false"/>
<attribute name="CR_Office" type="fvalue" dynamic="false"/>
<attribute name="CR_Parking_Lot" type="fvalue" dynamic="false"/>
<attribute name="CR_Urban_park" type="fvalue" dynamic="false"/>
<attribute name="CR_High_security_facility" type="fvalue" dynamic="false"/>
<attribute name="CR_Security_checkpoint" type="fvalue" dynamic="false"/>
<attribute name="CR_Grassland" type="fvalue" dynamic="false"/>
<attribute name="CR_House" type="fvalue" dynamic="false"/>
<attribute name="CR_Bank" type="fvalue" dynamic="false"/>
<attribute name="CR_Road" type="fvalue" dynamic="false"/>
<attribute name="CR_Sky" type="fvalue" dynamic="false"/>
<attribute name="CR_Urban_scenes" type="fvalue" dynamic="false"/>
<attribute name="CR_Court" type="fvalue" dynamic="false"/>
<attribute name="CR_Outdoor" type="fvalue" dynamic="false"/>
<attribute name="CR_Building" type="fvalue" dynamic="false"/>
<attribute name="CR_Vegetation" type="fvalue" dynamic="false"/>
<attribute name="CR_Barge" type="fvalue" dynamic="false"/>
<attribute name="CR_Pedestrian_zone" type="fvalue" dynamic="false"/>
<attribute name="CR_Traffic" type="fvalue" dynamic="false"/>
<attribute name="CR_Streets" type="fvalue" dynamic="false"/>
<attribute name="CR_Tower" type="fvalue" dynamic="false"/>
<attribute name="CR_Trees" type="fvalue" dynamic="false"/>
<attribute name="CR_Sidewalks" type="fvalue" dynamic="false"/>
<attribute name="CR_Battlefield" type="fvalue" dynamic="false"/>
<attribute name="CR_Boardwalk" type="fvalue" dynamic="false"/>
<attribute name="CR_Ceremony" type="fvalue" dynamic="false"/>
<attribute name="CR_Meeting_setting" type="fvalue" dynamic="false"/>
<attribute name="CR_Train_station" type="fvalue" dynamic="false"/>
<attribute name="CR_Grass" type="fvalue" dynamic="false"/>
<attribute name="CR_Indoor" type="fvalue" dynamic="false"/>
<attribute name="CR_Airport" type="fvalue" dynamic="false"/>
<attribute name="CR_Airport_terminal" type="fvalue" dynamic="false"/>
<attribute name="CR_Alley" type="fvalue" dynamic="false"/>
<attribute name="CR_Amusement_park" type="fvalue" dynamic="false"/>
<attribute name="CR_Apartments" type="fvalue" dynamic="false"/>
<attribute name="CR_Bar_Pub" type="fvalue" dynamic="false"/>
<attribute name="CR_Bridges" type="fvalue" dynamic="false"/>
<attribute name="CR_Bus_terminal" type="fvalue" dynamic="false"/>
<attribute name="CR_Church" type="fvalue" dynamic="false"/>
<attribute name="CR_Garden" type="fvalue" dynamic="false"/>
<attribute name="CR_Gas_Station" type="fvalue" dynamic="false"/>
<attribute name="CR_Laboratory" type="fvalue" dynamic="false"/>
<attribute name="CR_Library" type="fvalue" dynamic="false"/>
<attribute name="CR_Meadows" type="fvalue" dynamic="false"/>
<attribute name="CR_Monument" type="fvalue" dynamic="false"/>
<attribute name="CR_Museum" type="fvalue" dynamic="false"/>
<attribute name="CR_Office_building" type="fvalue" dynamic="false"/>
<attribute name="CR_Picnic_area" type="fvalue" dynamic="false"/>
<attribute name="CR_Restaurant" type="fvalue" dynamic="false"/>
<attribute name="CR_Room" type="fvalue" dynamic="false"/>
<attribute name="CR_Hotel" type="fvalue" dynamic="false"/>
<attribute name="CR_School" type="fvalue" dynamic="false"/>
<attribute name="CR_Shopping_mall" type="fvalue" dynamic="false"/>
<attribute name="CR_Stadium" type="fvalue" dynamic="false"/>
<attribute name="CR_Subway_station" type="fvalue" dynamic="false"/>
<attribute name="CR_Supermarket" type="fvalue" dynamic="false"/>
<attribute name="CR_Town_Squares" type="fvalue" dynamic="false"/>
<attribute name="CR_Classroom" type="fvalue" dynamic="false"/>
<attribute name="CR_University" type="fvalue" dynamic="false"/>
<attribute name="CR_College" type="fvalue" dynamic="false"/>
<attribute name="CR_Hall" type="fvalue" dynamic="false"/>
</descriptor>
<descriptor name="Clip" type="CONTENT">
<attribute name="FrameStart" type="dvalue" dynamic="false"/>
<attribute name="FrameEnd" type="dvalue" dynamic="false"/>
<attribute name="Description" type="svalue" dynamic="false"/>
</descriptor>
<descriptor name="VideoInfo" type="CONTENT">
<attribute name="Description" type="svalue" dynamic="false"/>
<attribute name="CalibrationData" type="svalue" dynamic="false"/>
</descriptor>
<descriptor name="Mobile_object" type="OBJECT">
<attribute name="Position_BBOX" type="bbox" dynamic="true"/>
<attribute name="PositionBar" type="point" dynamic="true"/>
<attribute name="Contour" type="polygon" dynamic="true"/>
<attribute name="ObjectMaskFileName_CVC" type="svalue" dynamic="true"/>
<attribute name="IDObject" type="dvalue" dynamic="false"/>
<attribute name="CR_Vehicle" type="fvalue" dynamic="false"/>
<attribute name="CR_Smoke" type="fvalue" dynamic="false"/>
<attribute name="CR_Bicycle" type="fvalue" dynamic="false"/>
<attribute name="CR_Car" type="fvalue" dynamic="false"/>
<attribute name="CR_Bus" type="fvalue" dynamic="false"/>
<attribute name="CR_Truck" type="fvalue" dynamic="false"/>
<attribute name="CR_Handguns" type="fvalue" dynamic="false"/>
<attribute name="CR_Machine_guns" type="fvalue" dynamic="false"/>
<attribute name="CR_Motorcycle" type="fvalue" dynamic="false"/>
<attribute name="CR_Cutter" type="fvalue" dynamic="false"/>
<attribute name="CR_Weapons" type="fvalue" dynamic="false"/>
<attribute name="CR_Boat" type="fvalue" dynamic="false"/>
<attribute name="CR_Bomb" type="fvalue" dynamic="false"/>
<attribute name="CR_Bullet" type="fvalue" dynamic="false"/>
<attribute name="CR_Motor_scooter" type="fvalue" dynamic="false"/>
<attribute name="CR_Shotgun" type="fvalue" dynamic="false"/>
<attribute name="CR_Chair" type="fvalue" dynamic="false"/>
<attribute name="CR_Fire weapon" type="fvalue" dynamic="false"/>
<attribute name="CR_Motorbike" type="fvalue" dynamic="false"/>
<attribute name="CR_Overlayed_text" type="fvalue" dynamic="false"/>
<attribute name="CR_Table" type="fvalue" dynamic="false"/>
<attribute name="CR_Backpack" type="fvalue" dynamic="false"/>
<attribute name="CR_Briefcases" type="fvalue" dynamic="false"/>
<attribute name="CR_Camera" type="fvalue" dynamic="false"/>
<attribute name="CR_Emergency_vehicles" type="fvalue" dynamic="false"/>
<attribute name="CR_Knife" type="fvalue" dynamic="false"/>
<attribute name="CR_Suitcases" type="fvalue" dynamic="false"/>
<attribute name="CR_Waste_bin" type="fvalue" dynamic="false"/>
<attribute name="CR_Door" type="fvalue" dynamic="false"/>
<attribute name="CR_Fire_extinguisher" type="fvalue" dynamic="false"/>
<attribute name="CR_Dangerous" type="fvalue" dynamic="false"/>
<attribute name="CR_Abandoned" type="fvalue" dynamic="false"/>
<attribute name="CR_ChangeSpeed_up" type="fvalue" dynamic="false"/>
<attribute name="CR_ChangeSpeed_down" type="fvalue" dynamic="false"/>
</descriptor>
<descriptor name="Object_event" type="OBJECT">
<attribute name="IDObject" type="dvalue" dynamic="false"/>
<attribute name="CR_Exiting_car" type="fvalue" dynamic="false"/>
<attribute name="CR_Smoke" type="fvalue" dynamic="false"/>
<attribute name="CR_Car_stops" type="fvalue" dynamic="false"/>
<attribute name="CR_Car_starts" type="fvalue" dynamic="false"/>
<attribute name="CR_Car_runs_red_light" type="fvalue" dynamic="false"/>
<attribute name="CR_Car_Accident" type="fvalue" dynamic="false"/>
</descriptor>
<descriptor name="Shot" type="OBJECT">
<attribute name="FrameStart" type="dvalue" dynamic="false"/>
<attribute name="FrameEnd" type="dvalue" dynamic="false"/>
</descriptor>
<descriptor name="Transition" type="OBJECT">
<attribute name="Pre" type="dvalue" dynamic="false"/>
<attribute name="Post" type="dvalue" dynamic="false"/>
<attribute name="TransitionType" type="lvalue" dynamic="false">
<data:lvalue-possibles>
<data:lvalue-enum value='Cut' />
<data:lvalue-enum value='Dissolve' />
<data:lvalue-enum value='Fade' />
</data:lvalue-possibles>
</attribute>

</descriptor>
<descriptor name="Animals" type="OBJECT">
<attribute name="Position_BBOX" type="bbox" dynamic="true"/>
<attribute name="PositionBar" type="point" dynamic="true"/>
<attribute name="Contour" type="polygon" dynamic="true"/>
<attribute name="Description" type="svalue" dynamic="false"/>
<attribute name="Position_Ellipse" type="obox" dynamic="true"/>
<attribute name="CR_Bird" type="fvalue" dynamic="false"/>
<attribute name="CR_Animal" type="fvalue" dynamic="false"/>
<attribute name="CR_Cats" type="fvalue" dynamic="false"/>
<attribute name="CR_Dogs" type="fvalue" dynamic="false"/>
<attribute name="CR_Horse" type="fvalue" dynamic="false"/>
</descriptor>
<descriptor name="Weather" type="CONTENT">
<attribute name="CR_Clouds" type="fvalue" dynamic="false"/>
<attribute name="CR_Daytime_outdoor" type="fvalue" dynamic="false"/>
<attribute name="CR_Snow" type="fvalue" dynamic="false"/>
<attribute name="CR_Sunny" type="fvalue" dynamic="false"/>
<attribute name="CR_Windy" type="fvalue" dynamic="false"/>
<attribute name="CR_Rainy" type="fvalue" dynamic="false"/>
</descriptor>
</config>
</viper>

